Usually systems and currencies for fictional role-playing games are based on historical values and statistics of the real world, usually from the “Middle Ages”, also known as the Middle Ages, in contrast to the pre-classical civilization of the “Age of Antiquity” (the heyday of the Greeks and Romans) and the latter “modern era” “, Although some games borrow from pre- and post-medieval periods for their fictional currency systems.
The Middle Ages span from about 476 AD to 1500 AD, and are divided as follows:
Prior to AD 476 Classical Antiquity (Pre-Middle Ages) 476-1000 CE Early Middle Ages / Dark Ages / Late Antiquity 1000-1300 CE High Middle Ages 1300-1500 CE Late Middle Ages After 1500 CE Renaissance / Early Modern (Post-medieval times)
Incidentally, the Middle Ages are said to have begun with the fall of the Western Roman Empire in the fifth century, and ended with the rise of nation-states, European expansion abroad and the division and reform of Christianity in the early sixteenth century. The work will use the late Middle Ages, circa 1450-1550, as a general baseline for all values and measurements.
One day’s work tended to be the average measure of “basic propulsion” for most of the “common” roles in any ancient time, whether civilian or military, but since there were much more serfs and peasants than anything else, we would use the common factor of the farmer and all the values Associated with it as a baseline for wages and money. It should be noted that this is an urban peasant or a person who lives mainly on public work and daily work, not a farmer, freelancer, or otherwise.
Peanuts: Freeman and SERFS
About 90% of the medieval population is considered peasantry:
Freemen – completely independent individuals who worked only for themselves and owned or rented land from the Lord. Some Freeman even rose from humble beginnings and became gentry in their own right.
Serfs – they are basically contractual servants (but not slaves). Usually due to large debts, they agreed to this concluded slavery so that they could get themselves out of debt (few of them ever succeeded). The serfs were given a plot of land and some basic supplies by the Lord and they would work and keep the Lord’s possessions (land, animals, fences, etc.) and pay taxes, in exchange for security and a minimum wage.
Slaves – technically, a sub-class of peasants that was treated as property; Although there was some slavery in the early Middle Ages, this practice was slowly fading away even then and was rare or unknown in the late Middle Ages.
Sincere business day
Most medieval peasants, Freeman and Cerf alike, worked roughly the same number of hours as an hourly minimum wage employee in 2009, about 2,000 hours per year, out of 4,370 available hours, assuming a total of 12 hours per day 365 days available in the year. This can average up to 40 hours per week, 6 hours or less per day, and 7 days a week. The exceptions to this average are certain, and no one has heard of 10 and 12 hour days, although part of the reason for the long workday was because there were too many meal breaks and naps.
Since most of the work was based on the season, most peasants do not always work day in and day out throughout the year, but their schedule depends on the type of work they do. Peasants usually earn all their annual wages from one crop, two major crops, or other seasonal yields, leaving them with more “free time” than one might think – and this explains their seemingly “slack” work schedules.
Wages and payment
Since the peasants generally governed themselves by their own work schedules, their wages were fixed daily (although they were rarely paid daily), a week or a month, and there was almost nothing by the hour, and it was the minimum amount of work, or quota. , Usually required for a peasant to earn his full wage. Pretty much the same was true of Freemen who worked for themselves, as there was no point in dragging their feet, as it was their fences that needed repair, animals needing grazing, crops needing to harvest, etc.
In general, unskilled workers and peasants without some kind of professional or technical capacity, who simply worked the land, earn about 3 times a day, 1 second a week, about 4 seconds a month – 5 seconds or one crown (1/4 Lt) if they are really hardworking. Those who served in the military in basic service in peacetime usually charge 4 pence to 1 second per day (this also applies to ship crews etc.), and usually do not watch the fight, although the higher the likelihood of a fight and the closer to the event The more experienced a soldier, the greater his profit.
The serf, who was not permitted to leave the land of his Lord, was usually required to work in the land of his Lord one to two days a week, fixing fences, harvesting crops and anything else that needed to be done, before he took care of his cultivation and subsistence. Usually the serf also owed a third of its crops to the Lord.
Types of payment / currency
Rarely was the “kingdom currency”, for the peasants, a coin, at least not a single coin, as trade and bartering were more common – trade in animals or food, etc. But on the occasions when Ka Ching’s trade was! …
Pound sterling – based on the currently non-standard sign pound (350 grams) of sterling silver (in most antiquity and cultures, including the Middle Ages, silver, not gold, was the base currency). Originally, there was no coin or other physical item (other than the actual tower pound of silver) called a “pound” – it was just a hypothetical unit suitable for coin collector, useful for accounting and record keeping. Coins that were worth £ 1, such as angels or angels, did exist, but were somewhat uncommon.
Crown – common only among the nobility and the royal family, crowns, some of which were silver but may also be made of gold, represent about five silver shillings, or a quarter of a pound.
Shilling – When a pound of silver was carved above to create individual coins (a silver shilling, one of which is believed to represent the value of one cow in Kent or a sheep elsewhere), I got about 20 seconds for a pound, so the split was more weight and substance than intentional allocation. Although some weights in the Middle Ages were calculated differently, we can generally say that the silver shilling weighed just under 19 grams – coins that are fairly large, and possibly impractical.
Larynx – represents and may be physically composed of about four pennies or silver
Pence – After dividing the Greek, Roman, and other currency systems of antiquity into smaller units of currency, each shilling could be divided, literally, into 12 silver pence (pennies), which were much smaller and thinner than the shilling – a shilling was equal to 12 pence because you would get On 12 pence if you carve out a silver shilling – again, that’s more of a weight measurement than the intentional monetary value, as each penny weighs just under 1.6 grams.
Ha’Penny – At 1/2 penny value, Ha’Penny, like Farthing below, has never been popular but has seen it use it from time to time.
Farthing – Farthing has rarely been the additional subdivision of the coin, where four Farthings equals a penny. Instead of an official coin, Farthing was usually a true silver penny, divided into four equal pieces – not very practical to carry around but allows you to work in increments smaller than a penny. It comes down to the lowest currency subdivision ever needed and many people tend to forgo using such a small unit of currency.
So we see that 1 pound = 4 crowns = 20 shillings = 240 pence
According to a large number of articles and resources on the Internet, it seems to me that the average farmer who earns about three silver pence a day will be like a modern professional – the people who earn one penny are like a “paid slave”, a burger-flipper / store writer, etc. Since it’s the lowest common denominator, I’ll focus on the modest 1p / day business rule.
That would make that one penny his daily wage, and for us in the modern era the typical day wage is around $ 48.00 if you go with the minimum wage of $ 6.00 an hour, which may or may not be adjusted for taxes, etc.
$ 48.00 a day will probably be as low as you go without going into part-time work and the waitresses / waitresses whose wages are non-standard, and most minimum wages are now approaching $ 7.00 + per hour.
So you see, if you base your criteria on just the daily wage, a penny = $ 48.00 if you want to keep it really simple. I have seen more professional and comprehensive research indicating that most peasants were fortunate to have half a silver a day (about 5 pence) but for the sake of argument and a nice marital number, I think most of the poorest peasants were * free * peasants were probably earning a penny a day, And some of them are more.
Based on the assumption above that an unskilled entry-level worker earned one cent a day, we have a fictional / medieval penny that basically equates to a modern (2009) US dollar total of about $ 48.00, even if we say $ 50.00 to equal it.
It takes 12 pence to make a shilling, so ($ 50 x 12 = $ 524.00) one shilling will be $ 524.00. This means that an unskilled peasant worker will likely earn less than a shilling for two weeks of work.
Farth, being just a quarter coin, it would have been worth about $ 12.50. That sounds like a lot, so let’s stop here with that amount, go back to our basic assumption and change the average daily wage from one penny to one shilling.
Let’s, in this 1s / day rule, not only include the currency itself for work, but potentially the room and the food (food, clothing, amenities), which obviously wasn’t the case for the wage that was charging a penny, like the total belly and the ceiling The top is worth more than a shiny penny. So let’s take the full set of “liquid” payments plus the summaries and call it one silver shilling per day for an unskilled worker.
Now let’s instead make the $ 48.00 Silver Shilling.
A penny (12 silver shillings) was equal to about (12/48 = 4) $ 4.00, which would also mimic the fizzy nicely, making each farth equal to $ 1.00.
Going up to a pound or crown, the 20 silver shillings that make up the pound are equal to (20 x 48 = 960) $ 960.00, which you can, without much hassle, round it up to $ 950 or up to $ 1000.00.
Obviously the weights will be the dollar bill, and pretty much everything important in any historical game or role-playing economy, especially the lesser items, costs at least that much, while the penny next comes in more or less than $ 4.00 / $ 5.00, which is pretty Very common.
Finally, suppose between these two extremes that the person earns 3p a day? We’ll divide our prime shapes by 3 (48/3 = $ 16) to get the equivalent of $ 16.00 per penny in the modern era.
This would make Farthings (16/4 = 4) $ 4.00 each, Shillings (16 x 20 = $ 320) $ 320.00, Crowns $ 1600, and 1 Tower $ 6400 each.
So what is correct for your purposes? Really, it will depend on what you set as a baseline for your particular situation, whether you use a low, medium or high scale for wages and wages, and whether or not you deal with the intangibles – as is the case with most other things in life, basically, they may vary. Your mileage.